Solar Angels belong to the order of Malacheem (“Messengers”) and represent the various solar deities and are the personification of the Sun and the stars. They may assume a variety of appearances. Depicted here is a Solar Angel in the form of a large fiery humanoid with fiery wings and a face shining like the Sun. The light that they radiate is of a special nature and will dispel all undead and lesser Hadal spirits and lesser demons. Greater Demons and Hadal Lords will become unstable within 10 metres of a Solar Angel.
Intelligence: Supra-genius Alignment: +100 Perception see 100/100 hear 50 touch 50 smell/taste 50 navigate 99 ESP 80-90 SM: x 15 (x100) TM: 200 m / turn Size: Solar Angels may appear as ten foot giants, or they may assume human size Strength: 2 dragons Hits: 600 Armour Class: 6 Size: 16’ tall Attacks swipe x2, 89, 5d10+10 (+ 2d10 burns); touch causes 2d10 burns; stomp/grapple/maul, (7d10+2)x2 By weapon type + 25 damage: Solar Angels often carry magickal weapons, such as flaming swords. Parry: 80
Special abilities Fireball (10) Blinding Flash (10) Firewall (10) Heal all wounds and remove all curses (affects living creatures only, once per day, any number of targets within visual range) Change alignment (+20 points) to all living creatures within 20 m (save v alignment if alignment negative / less than 50 points) Summon / create fire elemental (10) once per day Boost morale (+20 points) to all creatures of positive alignment within visual range Psionic Ability: 200 Resurrect (once per day) Telekinese 500 lb weight Teleport Levitate / fly Cancel auras of darkness, fear and terror Regenerate 20 hits per turn Grow (10) Read Languages Read Magick Magic Resistance 60-80%